Asymmetrical multiplayer horror game Dead by Daylight has announced a new matchmaking system designed to address wait time issues plaguing a small number of users. The current system matches players based strictly on skill level and region, allowing some players to get into the action almost instantly while others have to wait for more closely matched peers. The asymmetrical nature of the game is already prone to shortages in either killers or survivors if one group is lacking players, and the the strict skill/region matching has exacerbated this in “edge cases” (less than 5% of players worldwide).
The new system will first sort players into groups of killers and survivors before attempting to pair players based on skill and region. Only those edge case users affected by the current issues should notice a difference in wait time, as this update is simply meant to even out the wait time for all users. Players taking on the role of the killer will notice that all the survivors join the online lobby simultaneously, while those playing as survivors will be teamed up with each other in the offline lobby before being matched with a killer.
The new matchmaking system is planned for wide release in January, and no special update is required since all of the changes are happening server-side.
Originally released in 2016, Dead by Daylight is now available for PC, PlayStation 4, and Xbox One for just $30: