Nightdive Studios has announced some changes to its upcoming reboot of the 1994 first-person sci-fi horror game System Shock. The developer is cancelling all new additions and changes to the original game, and is instead focusing on creating a pure remake. As a result, the studio had to let a number of developers go, but said that it’s retaining the original team members.
Nightdive shared a handful of screenshots of the game running on the Unreal engine (the game was originally on the Unity engine):
The developer also shared a newly-released audio track for the medical deck:
Nightdive also promised that the highest backers from the project’s Kickstarter campaign will be able to play test the game this September.
The studio will be hosting a number of Twitch streams over the course of the month, here’s the schedule:
- 11th: Gaming with Community Manager Karlee Meow
- 12th: Deving System Shock with Chris Mansell
- 18th: Gaming with Community Manager Karlee Meow
- 25th: Gaming with Community Manager Karlee Meow
- 26th: Deving System Shock with Chris Mansell
- 27th: Gaming/Q&A with CEO Stephen Kick
In a Discord Q&A session, Nightdive did acknowledge the possibility of the game’s release date slipping beyond 2019, and the studio has not yet secured a publisher.