Nightdive Studios has announced some changes to its upcoming reboot of the 1994 first-person sci-fi horror game System Shock. The developer is cancelling all new additions and changes to the original game, and is instead focusing on creating a pure remake. As a result, the studio had to let a number of developers go, but said that it’s retaining the original team members.

Nightdive shared a handful of screenshots of the game running on the Unreal engine (the game was originally on the Unity engine):

The developer also shared a newly-released audio track for the medical deck:

Nightdive also promised that the highest backers from the project’s Kickstarter campaign will be able to play test the game this September.

The studio will be hosting a number of Twitch streams over the course of the month, here’s the schedule:

  • 11th: Gaming with Community Manager Karlee Meow
  • 12th: Deving System Shock with Chris Mansell
  • 18th: Gaming with Community Manager Karlee Meow
  • 25th: Gaming with Community Manager Karlee Meow
  • 26th: Deving System Shock with Chris Mansell
  • 27th: Gaming/Q&A with CEO Stephen Kick

In a Discord Q&A session, Nightdive did acknowledge the possibility of the game’s release date slipping beyond 2019, and the studio has not yet secured a publisher.

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