Home Games Check Out The Launch Trailer For Fighting Game 'Omen of Sorrow'

Check Out The Launch Trailer For Fighting Game ‘Omen of Sorrow’

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Soedesco has released AOneGames classic 2D fighting title Omen of Sorrow. Based on Unreal Engine 4, the PlayStation 4 exclusive game features characters and stages from classical fiction, fantasy, horror, and mythology.

Omen of Sorrow is now available exclusively on PlayStation 4 for just $50:

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Synopsis:

Omen of Sorrow is a classic 2D, four-button fighting game, with Unreal Engine 4-powered graphics, a cast of characters inspired by classical horror, fantasy and mythology, and a battle system designed from the ground up to leverage player skill, rather than stats or random chance, featuring deep combat mechanics that favor movement and spacing over tight execution to provide an engaging experience for pros and newcomers alike!

3 COMMENTS

  1. I love fighting games, I’ve always loved them but I was never good at them and I usually played the ones which are less reliant on combos but had easy to do special moves and fancy stuff like that (i.e. Mortal Kombat) but this made me a little more dedicated to try to get better and play the other games too so thanks!

  2. Found this very early into my fighting game journey. Thank you so much for the video. I’ve been playing DBFZ and UMVC3 with friends and learning a lot. I’m really excited to have finally broken my distaste for this type of game. Keep doing what you do! I’m sure it means a lot to the community. It certainly meant a lot to me. Cheers!

    Victoria Tegg

  3. Of course western dev fighting would be high up on a list made by westerners.
    There are good reasons why you don’t see asian big names playing them.

    Sure, cram all graphical assets you could think of in a denial attempt to make it ‘looks’ good. But clunky animation, bad keyframe, bad hitbox management, outright silly hit stun prioritization(like, weak attack has the same hit stun as strong attack?) and many more. Even most eastern indie fighties are more thoughtful than any Midway’s best effort. Its not even funny. Its outrageus. Unaceptable. Not a result anyone would expect at that development budget and time frame.

    I mean, look at how most of the roster attacks animated. Total disrespect for momentum building by body gesture, off center on gravity standing, and the most sickening; most of their attacks animation involves mostly swinging their limbs forward. Most of the time in total disregard for a proper martial art form and key framing. Are these western devs even trying?
    I’m convinced they realized this as well. Which was why the final product relies heavily on how good it looks.

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