Focus Home Interactive has released the fourth and final episode of Dontnod Presents Vampyr, entitled Stories from the Dark. This installment is the last of a four-part web series that goes behind-the-scenes into the making of Focus and Dontnod Entertainment’s upcoming RPG Vampyr. Here are links to our posts on the entire series:

  1. Making Monsters
  2. Architects of the Obscure
  3. Human After All
  4. Stories From the Dark

Vampyr is scheduled to be released sometime this Spring for PC, PlayStation 4, and Xbox One.


In Episode IV: Stories from the Dark, Dontnod explain what makes videogames unique compared to other storytelling mediums, as well as their signature approach to narrative. As Narrative Director Stéphane Beauverger explains, the player is often occupied with Vampyr’s intricate gameplay systems. Because of this, the exploration, investigations, citizen encounters, combat and hard-hitting choices are all fundamentally intertwined with the game’s narrative. Game Director Philippe Moreau elaborates, saying that the relationship between a player and their character, as well as the direct feeling of control, is unique to games and something he has worked to make special in Vampyr.

In doing so, Dontnod liken it to theatre, creating a close relationship between actor and spectator that’s more effective and powerful than any film or TV show. Total immersion is the goal, and this episode also highlights how the studio has used motion capture to make the cast of Vampyr that much more human. Subtleties of facial animation can be recreated and combined with the fantastic music, characters, and creatures of the game to produce a living, breathing 1918 London. It’s then up to you who survives it.


Please enter your comment!
Please enter your name here